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游戏设计概论 | MOOC中国 - 慕课改变你,你改变世界

游戏设计概论

Introduction to Game Design

A practical introduction to game design and game design concepts, emphasizing the basic tools of game design: paper and digital prototyping, design iteration, and user testing.

2574 次查看
麻省理工学院
edX
  • 完成时间大约为 7
  • 初级
  • 英语
注:因开课平台的各种因素变化,以上开课日期仅供参考

你将学到什么

How to unpack the term "game," incorporating different concepts and multiple perspectives.

How to analyze the mechanics of paper and digital games, considering how these mechanics affect gameplay and player experiences.

How to design, develop, and test paper and digital prototype games using an iterative design process and incorporating user feedback.

课程概况

We have all played and enjoyed games, but how do people actually design them? How do you describe a game? What are the basic elements? How do designers create an experience for the player? What about prototyping and iterating?

This course explores these questions and others through six content units over seven weeks. Participants will be introduced to game design and game design concepts, emphasizing the basic tools of game design: paper and digital prototyping, design iteration, and user testing. The audience for this course includes current and aspiring game designers and those interested in delving deeply into the game creation process.

For the course project, participants will create either a digital game or a board game. This course leverages Gameblox, a game editor that uses a block based programming language to allow anyone to create games.

预备知识

Familiarity with board and video games; interest in designing and understanding how games work. Willing to learn and use a simple game programming language.

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