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面向游戏开发人员的数据结构和设计模式 | MOOC中国 - 慕课改变你,你改变世界

面向游戏开发人员的数据结构和设计模式

Data Structures and Design Patterns for Game Developers

1021 次查看
科罗拉多大学系统
Coursera
  • 完成时间大约为 16 个小时
  • 中级
  • 英语
注:本课程由Coursera和Linkshare共同提供,因开课平台的各种因素变化,以上开课日期仅供参考

课程概况

This course is the fourth course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment.

This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the “Who this class is for” section below. Throughout this course you’ll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using various data structures and design patterns.

Data structures and design patterns are both general programming and software architecture topics that span all software, not just games. Although we’ll discuss these ideas in the game domain, they also apply if you’re writing a web app in ASP.NET, building a tool using WinForms, or any other software you decide to build.

Module 1: Explore a Dynamic Array data structure and learn the basics of algorithm analysis
Module 2: Learn about and use the common Linked List and Graph data structures
Module 3: Learn about and use several additional data structures: Stacks, Queues, and Trees
Module 4: Learn why design patterns are so useful and discover a number of design patterns useful in game development
Module 5: Complete final peer review

“Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.

This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates

课程大纲

Dynamic Arrays and Algorithm Analysis

Linked Lists and Graphs

Stacks, Queues, and Trees

Design Patterns

Finishing Up

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