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用于Unity游戏的面向对象编程(中级) | MOOC中国 - 慕课改变你,你改变世界

用于Unity游戏的面向对象编程(中级)

Intermediate Object-Oriented Programming for Unity Games

861 次查看
科罗拉多大学系统
Coursera
  • 完成时间大约为 20 个小时
  • 中级
  • 英语
注:本课程由Coursera和Linkshare共同提供,因开课平台的各种因素变化,以上开课日期仅供参考

课程概况

This course is the third course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment.

This course assumes you have the prerequisite knowledge from the previous two courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the “Who this class is for” section below. Throughout this course you’ll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using file input and output, inheritance and polymorphism, and event handling.

This course gives you even more tools to help you build great games with C# and Unity!

Module 1: Start using files to implement your Unity games
Module 2: Learn how inheritance and polymorphism help us write less code for our games
Module 3: Implement event handling to make better object-oriented designs and add menus to your Unity games
Module 4: Explore the complete implementation of a small Unity game
Module 5: Complete final peer review

“Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.

This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates

课程大纲

Exceptions and File IO

Inheritance and Polymorphism

Event Handling and Menus

Feed the Teddies

Finishing Up

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